Underworld Spells/Skills





The Underworld has over 200 spells and skills, and approximately 20 of them are featured only on this mud. More are coming soon! This list contains spells that are new or unique to our mud.
 

Spell Mana Cleric Mage Druid Psi
recall group 30 35 -- -- --
bless group 30 25 -- -- --
water breath group 30 -- 32 -- --
armor group 30 51 -- -- --
group detect invis 30 51 -- -- --
strength group 30 51 -- -- --
pass door
(potion
spell)
cloak 51 -- -- -- 25
telekinesis 100 -- -- -- 40
mystic link 200 -- 55 -- --
disintegrate 33 -- 51 -- 51
lava storm 25 51 -- -- --
blackmantle 51 60 -- -- --
dissipate 51 57 -- -- --
flesh armor 25 -- -- -- 31
displacement 50 -- -- -- 42
control flames 25 -- -- -- 16
ego whip 25 -- -- -- 29
giant strength 25 -- -- -- 14
purify 25 -- -- -- 17
awe 25 -- -- -- 15
dazzle 30 -- -- -- 28
combat mind 25 -- -- -- 30
comatose 20 -- -- -- 30
charge 36 -- -- -- 43
dementia 50 -- -- -- 60

Descriptions of Spells:

All Group Spells - Casts the spell listed on your entire group.

Pass Door - Allows you to pass through a door that is closed. Not a castable spell.

Cloak - Allows you to hide in the room.

Telekinesis - A shimmering hand holds the weapon and follows you doing your bidding.

Mystic Link - Makes weapon spells cast at half your level at a cost of 1 mana per hit.

Disintegrate - No scrap spell which does Level d 12 damage.

Lava Storm - Area spell that does level d 9 damage.

Dissipate - Spell takes 50 permanant mana... it removes the anti-align/glow/hum/magic/invis flags from an item.

Flesh Armor - Causes your flesh to harden and provide more protection in battle.

Awe - Causes your enemy to be in such awe of you, that they stop fighting.

Control Flames - By holding a light, you can throw it at your enemy causing level d 10 damage. You lose your light in the process.

Purify - Removes blind and poison from the target of the spell.

Ego Whip -Gives the target a -2 hitroll.

Giant Strength - Makes the caster strong like a giant.

Displacement - Allows the target to pass through doors as if they were not there.

Combat Mind - Gives the caster an extra attack per round and allows the to hit more.

Dazzle - Prevents the target from fleeing from the attacker.

Comatose - Paralyzes the target of the spell.

Charge - Charges the Psi's hands or weapon with a static charge which gives the Psi an energy attack with each strike.

Dementia - Opens the Psi's twisted mind to all valid targets in the room doing damage to each.


Skill Warrior Thief Monk Psionic Paladin
toss 1 -- -- -- --
pummel 1 -- -- -- --
meditate -- -- ? -- --
mind over matter -- -- -- 55 --

Toss - Tosses your opponent in a random direction (N,S,E,W). If there is a wall there, the person hits it and takes some damage. If there is nothing blocking them, the fly out of the room.

Pummel - If you successfully pummel an opponent,they will be stunned for one round. You will do 2* damage while they are stunned. When they begin fighting again, they will attack first and it will be on whoever is attacking them, not necessarily the tanker in a group.

Meditate - Helps a monk clear his mind and heal faster. You cannot be hungry or thirsty while meditating.

Mind over Matter - Allows psi's to sacrifice hitpoints for mana. The Psi gets 2 mana for each hp sacrificed.